Konrad Białowąs
Konrad Białowąs
Environment Artist
London, United Kingdom

Summary

The first time that I started being interested in games design/art when I was a young kid playing Tony Hawk Pro Skater 2. I spent countless hours using the map editor making all sorts of crazy ideas. I have studied at 3D Animation & Games at Middlesex University to study concept art but after being exposed to Unreal Engine and Unity I have fallen in love with creating worlds and levels just like I did in THPS2 all those years ago. I have graduated with a First Class Honours and have been working as an Environment Artist for nearly two years.

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Skills

3D ModelingDigital SculptingEnvironment ModelingUV MappingPBR TexturingAsset

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
3DCoat
3DCoat
Quixel Suite
Quixel Suite
Mixer
Mixer

Experience

  • Environment Artist at Moov
    London, United Kingdom
    September 2018 - Present

    ● Concepting, modelling, texturing and lighting of photo-realistic sets  using Unreal Engine for TV and film. 

    ● Involved with setting up rendering systems, camera tracking technology  and interactive user interfaces to offer virtual productions for TV  broadcast organizations such as BBC, ITV and many others. 

    ● Working with a team to set up equipment onsite, to deliver a virtual set  solution in the UK and abroad.